AI Insights · Timothy · July 2022
Top 5 io Games on Android in Sweden: Q2 2022 Performance
Discover the performance trends of the top 5 io games on the Android platform in Sweden during Q2 2022, including insights on weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 io games on the Android platform in Sweden showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how these games fared, based on data from Sensor Tower.
Hole.io experienced a fluctuating trend in weekly revenue, peaking at around $42 in early May and gradually dipping to $19 by the end of May. Weekly downloads also saw a decline, starting at approximately 2.6K and dropping to just over 1K by the end of June. Weekly active users followed a similar downward trend, decreasing from nearly 15.7K at the start of the quarter to around 8.3K by the end of June.
Snake.io - Fun Snake .io Games showed a mixed performance. Weekly revenue peaked at $52 in mid-April and remained relatively stable, hovering around $45 by the end of June. Weekly downloads saw a noticeable drop from 2.2K to about 1.2K over the quarter. The game maintained a fairly stable number of weekly active users, starting at 20.5K and ending the quarter at approximately 14.5K.
slither.io had a modest performance in terms of revenue, with a peak of $24 in mid-April and a general decline to around $3 by the end of June. Weekly downloads started at 595 and saw a slight increase, peaking at 1.1K in mid-April before dropping to 496 by the end of June. Active users for slither.io fluctuated but generally declined from 7.7K to 6.7K over the quarter.
Fish Eater.io, a newer entrant, showed promising trends. Weekly revenue increased steadily, reaching a peak of $22 by mid-June. Downloads spiked initially, peaking at 2K in late April, and then settled around 346 by the end of June. Active users followed a similar pattern, peaking at 1.9K in late April and stabilizing around 839 by the end of June.
State.io — Conquer the World experienced a steady revenue stream, with occasional peaks reaching up to $29 in late April. Weekly downloads showed a significant increase towards the end of the quarter, rising from 560 at the start to 794 by the end of June. Active users also saw an upward trend, starting at 3.5K and peaking at 3.9K in early June before slightly declining to 3.4K by the end of the quarter.
These insights provide a comprehensive overview of the performance of the top 5 io games on Android in Sweden during Q2 2022. For more detailed data and further insights, visit Sensor Tower.